P.S.: as I said, I checked like 70% of the two-handers in the game listed in WoG, but I did not found one with the range of the aforementioned weapons between the Halberd and Irmak (and Irmak isn't such a great weapon at all IMO). With Irmak requiring, IIRC, 200, Tarach a whopping 380 and the Morningstar an ungodly 500 (which was high even WITHOUT the CP), did I miss some weapons in this order, or am I basically stuck with the Halberd for the remaining ~70% of my run? During my unpatched playthroughs, I always went nearly instantly for the Tarach so I did not really pay attention to anything in-between. I know of (in order of damage, from lowest to highest) Scythe->Spear->Halberd->Krush Irmak->Krush Tarach-:Ogre Morningstarīut there seems to be a freaking high jump in strength requirements between the Halberd and Krush Irmak, not to mention the Large Weapons III skill requirement and that I run with CP on, so above 250, every skillpoint costs double the LPs. Bows and Crossbows usually go into slot 2. Press 1 to access it for battle or your fight key (selects last used weapon). Usually it will put a sword/axe/mace in hotkey slot 1. Equip weapons in your inventory (default key: tab or backspace), by pressing use (default key: left control) and up. However, I am not 100% sure even after checking WoG of how many such weapons are there. Weapons For a list of weapons, see Gothic/Weapons. ![]() I am currently doing a suicidal run, where I try to beat the game without taking any damage and for that, I chose the polearm-type melee weapons as a weapon of choice for they long range and spin-stun attack. ![]() So in spite of having played this game for countless hour back when I was a kid and playing the ever-living sh** out of it now, I actually am unsure about all the long two-handed weapons.
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